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Att steam game dowload peaks at 1.6mb
Att steam game dowload peaks at 1.6mb





  1. ATT STEAM GAME DOWLOAD PEAKS AT 1.6MB 1080P
  2. ATT STEAM GAME DOWLOAD PEAKS AT 1.6MB DOWNLOAD

But yeah, 64 users sharing 10Gbps will be fine.Īnd that is indeed the harsh reality. They are going to 2 x 100Gbps links eventually. Average use with say 30,000 people is 9-13Gbps with Peaks during ACC tournament basketball games during work hours. I will say, that at the major University I work at, it's currently connected with 2 10Gbps links bonded in 2 diverse paths for a total of 40Gbps to the commodity internet. The tools are probably better than Coax Cable plants are you are direct connected and there are no amps or node copper to fiber handoffs. That's all done at the ONT level and why in bypass, they still know how much data you've passed. That's because the GPON will still be on it's own wavelength but split with 64 users instead of 32 users.īut yeah, they know exactly the utilization of each OLT port and which ONT is using the most. Since this is passive splitting of the light, once a user is moved to a 64:1 split to support XGS-PON, it's better for them to have XGS optics rather than GPON optics. AT&T has chosen to use 64:1 splits to share 10Gbps with 64 user ONTs per OLT port. XGS-PON is the same with it's own wavelength and 10Gbps up and down. So that's 32 ONT's sharing 2.4Gbps Down and 1.2Gbps up on the GPON wavelength.

att steam game dowload peaks at 1.6mb

AT&T mostly uses 32 ONT's to 1 fiber fed by an OLT port in the CO or RT.

att steam game dowload peaks at 1.6mb

If you want guarantees, your price ticket for enterprise grade 1 Gbit/s is roughly $1500 per month.Īs maartena said, GPON is split in ratios of 8, 16, 32 or 64. No amount of "Karen-ing, demanding to speak to a manager, etc" is going to change that, AT&T just does whatever it fucking wants, and if you have to suffer with only getting 200-300 Mbps out of your gig connection whenever you try, they will just throw their hands up and go: "oh well, no one said you get a guaranteed gigabit!"Īnd that is indeed the harsh reality. This is RESIDENTIAL internet, so everything is "whenever we get to it". but often they just leave it as is, the 33rd person gets a "not available" on the address and cannot get an install. If there are 32 connections filled, and they get a 33rd person wanting fiber, they may have to.

att steam game dowload peaks at 1.6mb

but generally speaking AT&T is slow on doing so. Unless you are a huge torrenter and have your upload maxed out all the time trying to get your seed ratio up, the shared environment of fiber is typically just fine, even if you have so many subscribers on that node.Īs far as a remedy: They can add more nodes, fiber terminals, whatever equipment.

ATT STEAM GAME DOWLOAD PEAKS AT 1.6MB DOWNLOAD

UNTIL the moment someone starts a fat download such as a big steam game. and such a family is probably barely breaking 100 Mbps.

att steam game dowload peaks at 1.6mb

Then there are some automated processes from IoT devices (cameras uploading to the cloud, etc), maybe some iCloud/Onedrive syncing from a few pics taken with the phone when they walk in the door, etc. Even if you have 4 people online at the same time in a family, 1 of may be gaming and take under 10 Mbps of data, 2 of them may be watching 4k streaming 20 Mbps each, and the 4th person is just browsing the internet and doing emails, taking barely data at all. The reality is that 99% of people do not use their connection to the maximum capacity. Typically it is going to be fine, even with 32 slots filled. You start to add general browsing activity and especially seeding activity you can see this getting far too busy.įinally, assuming PFP/OLT saturation occurs, what recourse does AT&T have to remedy this situation and how long does it take to remedy? Let's assume that 10% of the PFP connections are streaming 4K (H265), that is close to 1.0 Gbps, which is 10% of the uplink's saturation point.

ATT STEAM GAME DOWLOAD PEAKS AT 1.6MB 1080P

I understand that this is the shared nature of GPON, but as posters have previously opined, once you get a certain percentage of connections streaming at 1080p or 4K connection, the uplink is going to start getting busy. If a PFP, say with 432 fiber terminal connections, is 100% occupied, then does that mean 10 Gbps is being shared amongst all 432 connections? Is it a single 10 Gbps fiber connection all the way to the OLT at the CO? Or, are there multiple 10 Gbps fiber connections leading from the PFP to the OLT/CO? This has been brought up in several threads mixed throughout, but there doesn't seem to be any lengthy discussion about it (correct me if I'm wrong).







Att steam game dowload peaks at 1.6mb